


The GP4 experience gets off to a good start with the new interface styling, a swirly hi-tech affair that looks miles better than the previous photo-laden backgrounds from GP2 and 3. While the in-game mechanics are virtually unchanged, you'll also find that some of the weaknesses have carried over in the process, and long time fans may feel that there has not been enough of a progression to warrant paying another £30. Open the box and you'll find a solid racing simulation that has been developed firmly upon the GP3 / GP32K foundation. GP4 carries the hallmarks of both these traits. At the same time, Microprose's publisher Hasbro knows a thing or two about milking a product for all it's worth, as we saw with the pitiful GP3 2000 Season Update. Microprose's Geoff Crammond knows a thing or two about creating decent racing simulations, a fact showcased by his sterling work from Revs all the way up to Grand Prix 3.
